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Diablo 4 - Ancient City Ruins Worldbuilding

I had the awesome opportunity to do worldbuilding and polish passes on the Ancient Ruins dungeon tileset in Diablo 4. I was responsible for updating the worldbuilding across the majority of scenes in the dungeon, following the excellent initial work done by Timothy Linn. My work across the space varied from minor polish and touchups, to large-scale overhauls of the spaces.

Additional Credits go to:
Timothy Linn for his initial worldbuilding work across the tileset.

Alice Gionchetta for helping with materials during the polish process.
https://www.artstation.com/aleeche

Scott Stadick for owning asset responsibilities across the tileset.
https://www.artstation.com/scott_stadick