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Diablo 4 - Ancient Mausoleum Worldbuilding

I was responsible for worldbuilding the Ancient Mausoleum in Diablo 4. This area includes the final boss encounter of Act 1, as well as the large cathedral-like space that houses the final cutscene near the end of the act. My responsibilities included worldbuilding the bridge and vista area, and working closely with the cinematics team to create a space that suited the needs of their incredible cutscenes.

Additional Credits go to:
Alice Gionchetta for material work.
https://www.artstation.com/aleeche

Scott Stadick for owning asset responsibilities, including the facade and unique floor piece in front of the door.
https://www.artstation.com/scott_stadick

And of course, the Blizzard Cinematics team.