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Diablo 2 Resurrected - Desert Worldbuilding

I was responsible for worldbuilding and art passes on large portions of the Act 2 overworld desert. My work was mostly focused on set dressing various tomb entrances, procedural rock clusters, oasis areas, map borders and some portions of the ruined houses. These tasks I primarily shared with Chongguang Zhang who picked up where I left off and helped bring the biome to completion, and Andrew Lee who did refinements and global tweaks to terrain materials and the biome as a whole.

Additional credits go to-
Jeff Lee- For fantastic team leadership
Andrew Lee- Act owner, outsource asset vetting, and terrain work
Chongguang Zhang- additional art within the biome
Mark Hernandez- Foliage work
The various asset artists at VV and Pixel Mafia for their incredible work.

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